/*
 * Air-battle intel table readability fix.
 * Air mode has many more fields than ground mode. Instead of squeezing them
 * into a fixed 1020px table and replacing values with ellipses, keep every
 * field readable and let the existing comparison-wrap scroll horizontally.
 */
.multiplayer-page.air-intel-wide .compact-intel-section .comparison-wrap {
  overflow-x: auto !important;
  overscroll-behavior-x: contain;
}

.multiplayer-page.air-intel-wide .compact-intel-section .comparison-table {
  width: auto !important;
  min-width: 1780px !important;
  table-layout: auto !important;
}

.multiplayer-page.air-intel-wide .compact-intel-section .comparison-table th,
.multiplayer-page.air-intel-wide .compact-intel-section .comparison-table td {
  width: auto !important;
  min-width: 88px !important;
  max-width: none !important;
  padding-left: 8px !important;
  padding-right: 8px !important;
  overflow: visible !important;
  text-overflow: clip !important;
  white-space: nowrap !important;
}

.multiplayer-page.air-intel-wide .self-intel-section .comparison-table th:first-child,
.multiplayer-page.air-intel-wide .self-intel-section .comparison-table td:first-child {
  width: 180px !important;
  min-width: 180px !important;
}

.multiplayer-page.air-intel-wide .opponent-intel-section .comparison-table th:first-child,
.multiplayer-page.air-intel-wide .opponent-intel-section .comparison-table td:first-child {
  width: 42px !important;
  min-width: 42px !important;
}
